
Though, I think you’ll agree that these things look fantastic and will be a wonderful addition to any Expansegame, not to mention just being a lot of fun to pour over. In the end, we had to make our own choices, often with very little actual information to go on. I know everyone is going to have their own opinions on certain details. If you’re using the deck plans on a VTT or the like, you can just ignore the cargo if you want your cargo bay to be empty. We felt that it added visual interest and also gave a better idea of space and scale. One of the choices I can see being controversial is the decision to include cargo and the like on the schematics. There is also a key that indicates which decks are on which level. However, if there are four decks of crew quarters, we only provide one plan for that since they are going to be identical in most cases. And then you get to the good stuff―the deck plans! For each individual ship you get deck plans for each type of deck. One of these shows the actual decks as well as elevator or ladder shafts. I think the story hooks will be especially useful for inspiration (and to give you an excuse to use your new deck plans) since it isn’t always easy to figure out how a group of PCs might end up interacting with some of these beasts.įollowing the text, you get two silhouettes from different perspectives. The Expanse Rocinante Ship Replica is the first in a new collection of ships from the gripping sci-fi television series: The Expanse A Hugo Award-winning TV. Following that are a few paragraphs that talk about the ship’s origins and history as well as its purpose within the military fleet or as a civilian vessel, followed by a story hook that presents how the ship might appear in an adventure. They also feature the new qualities and flaws that are included earlier in this book.
#The expanse ships pdf
PDF PREVIEW for the Munroe-class Light DestroyerĮach ship opens with the ship’s specifications, which is very similar to how they are presented in the Expanse core rulebook, but these are a little more detailed. We debated organizing them by size class, but in the end, alphabetical seemed best for easy reference. Then they are then listed in alphabetical order. They are in the order of UNN, MCRN, Independents, and finally, a few unique ships such as the Anne Bonny from Abzu’s Bounty. Today, you get to see a preview of one of the deck plans, the UNN Monroe-class Light Destroyer, and I’ll break down what all you’ll find in the ships section of Ships of the Expanse. You might be surprised how long it takes to figure out exactly what goes on each deck: how many crash couches are needed for the crew, how many bunks, where does the galley go, does this ship have a med bay, how many cargo holds, how can you access the cargo holds, and so on. We wanted to make them useful for gameplay and make sure that they were as realistic as possible. There are 28 ships detailed in this book, and we took a lot of time and care to get every one right. We apologize for the delay, but I think you’re really going to enjoy this book! We know it took a while, but a lot of blood, sweat, and tears went into this project. Although the pandemic can take most of the blame there, making all these plans involved an incredible amount of time. It is also, in part, the reason this book took so long to get out. But still, it's a cool looking effect-even if not accurate.Although they come in the final chapter, the deck plans are very much the centerpiece in Ships of the Expanse.

This spinning air will feel like a wind and the wind would slowly push this debris into the wall-floor (not sure what to call the inner side of the drum). As the ship rotates, it will eventually push the air in the center to also spin. Oh, but eventually this inner floating junk would fall. There are rockets that increase the rotational speed of all of the stuff connected to the ship, but that doesn't happen for the floating debris. The rest of the stuff in the ship is connected to the floors and walls. The debris doesn't rotate around the axis of the ship because nothing pushes it to get it spinning.

Why wouldn't the debris "fall" under the influence of the artificial gravity? It wouldn't fall because it's not rotating. Second, the inner debris starts "falling" towards the outer walls of the rotating drum. This is legit and what should actually happen (I love saying "actually happen" for science fiction stuff). First, they appear to rotate because of the relative view from inside the rotating spacecraft. As the Navoo starts to rotate, you can see this "floating" stuff do two things.

There is another view of the rotating spacecraft from inside the "drum." The center of the Navoo is basically empty with all the people on the inside wall-but in this case there are a bunch of objects "floating" in the middle after some incident (I won't say what happened). What about the debris in the center of the drum?
